Today's design is the Troll, which I have to admit is a complex creature because there are so many different versions in many world cultures.
![](https://blogger.googleusercontent.com/img/a/AVvXsEidguVmqzTTlADSqfXNyNTwEWXdGQ2byal8p9yxMs8WZv6_Nb3KzTi8pRnfMgF1fLAVSU_LDmi4WQpYVJ4gmOGZKIaYlzsvSXh5UlofibeCji9xHkuOIXjN6-ssUpkMtzksZeCJPvWW_qNxq917akRdDYUAgKiGH6DWjv-VVaKS3lXCNdRxvcC1TGDxpQ=w400-h400-rw) |
The full-color image on dark background with drop shadowing |
Some are giants, while others are human size . . . Or they are long-haired, naked, googly-eyed imps as in the popular 70's dolls (which were re-popularized in the '90s.)
In D+D and fantasy games, they are often twice human size, slow-witted and regenerating menaces. Or, as in my Mother-in-Law's Icelandic traditions, they are 13 dwarf-looking brothers, who each take turns invading homes on the 13 days of Christmas. Some of the most annoying Trolls . . . are Internet Trolls.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYtri-MuHU2eLtnGVpsXb29YhXsAKPOxzj602zup_S8sXnAkQeeisfedmuTzxO1Fiu3z9hXXwFHky-FJiBMUAXSsycnQCl7j70FOeGZTzr2ORRleLz6h1DK3auvkimMSl0ndhgBDw9p3FR/s1600-rw/gianat-troll.png) |
The many types of Trolls throughout the world |
Some live under bridges, others live in the mountains, or as in World of Warcraft they are a dispersed race that has reggae accents. Some even turn into stone because they see sunlight.
But generally, there's one thing in common: they are ugly creatures.
Since this Troll is a role-playing game, I naturally had to focus on creating a more classic D+D gaming version . . . but keep it unique and original from all the others.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMfClu0RCpGroUjHHJNc-odM0HLWzMo3-y71eDfksIy6Zvudy_OX8KfDnIb9qgbMQ6NEZvo3lT8JF3mKV91JXeeWkH5Pe_VAIFTCtDUYGDRnXi2CpYtqmLok6uH6HJiuDWJFxMZdL2HOQC/s1600-rw/PreSketches.jpg) |
A few rough pencils sketches, which help me to explore, finding some unique (but recognizable) character features. |
It was also important to keep this character different enough from the other 3 characters I was making for the game. As I previously mentioned, several of these creatures are interchangeable, where you may think a Troll might look more like an Ogre, Giant, or Orc than a Troll. Hopefully, with the main character features, props, and coloring, each of these designs will generally represent their legendary gaming creature.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_4Oko23OMGFtOcotBmvzzXiRaEPrEuTF1psWRodnp71IzAyOJ9d2TpjEYea4yVf4uxbRBENXCeO8wLRgXibs1rNl2KzdeFuc6lnGOIg2KPhfhGZSln4c0QabI_Z8Ml5dXHKOK-Vt2XwW-/w341-h400-rw/DailySketchTroll.jpg) |
The original pencil sketch of the Troll |
Once I had the design cleaned and tightened, I decided to make a few color comps for the Troll's coloring using markers. The Troll was the only design of the four that I did a marker comp; I wanted to see how the coloring would affect the character. I gave Steve four color options, and again, he picked the same one I preferred . . . The yellow-green version.![](https://blogger.googleusercontent.com/img/a/AVvXsEgCrKGIdVhYsE2FM1kH76ZkjdyhdBG4wn2tfGsrhYvsc2A1AxQ2HoVa18mBMXuPQY9hbsjw04v-obn_H2dSwMhGq5tiFPhQ3HV-4Lw8cV5EJ2IbiDTDcB87SbhJ0-coVZFzowa5x7NQiYNfXYNhZvNCKhCDCPKkxa-PItLhdA44CyR40VI_zBKEIcSR3g=w334-h400-rw) |
Quick color comps I did with markers. Only one image was rendered on paper; then that was scanned into Photoshop, where the hues of the skin/hair were altered to create 3 more variations of color. |
To help suggest the Troll's massive size, I gave him a heavy wooden club the size of a tree trunk.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcFjRxciZR5Zc3nYXqEfJCYHACT0BUEvZf5xmPKvr7IwBA_sD5zxKOI9rz-AvduxUBY0foTn_cAtBZ2aAd0PtRZlFUsUQ_T8i0xy9u1pU9XMZuqU21CPJebdUdNSMI2flU64HnAiRKGq2Z/w400-h400-rw/TrollInked.png) |
The inked version of the Troll with his tree trunk sized club |
I still feel this character could easily play the part of an Orc, Ogre or Giant . . . But when comparing this to the other designs - hopefully, the traits of a Troll will be more apparent.